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 ~~ T I P s ~~ Founding Your Next Village

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ChangRyo

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Posts : 257
Join date : 2010-02-01
Location : Jakarta

PostSubject: ~~ T I P s ~~ Founding Your Next Village   Fri 12 Feb - 10:22:58

Dear Generals,

Adding a new village will require extra responsibilities Very Happy
And the investment is huge. But in a very short time it will return and even will
give you much more benefits and power.

So where do we start? To establish a new village, we have to build either one
of this: Mansion or Annexe.

Simple steps to found your next city:
(1) Have either lvl 10 Mansion or lvl 10 annexe
(2) From within, there is an option to build Pioneer, build 3. Why 3? Ask TKO.
(3) Find a nice location in the map, any empty Tile will do.
(4) When you click the TILE, you will see an option icon 'crossing swords' and
click that to build the city. And automatically, the 3 pioneers will do their job.


Mansion vs Annexe

Both buildings will let us produce Pioneers, whom we have to recruit so they could
found the new city for us. More veteran players will wait building Mansion, because
in your territories, only 1 mansion will ever be built, while annexe(s) could be built
anytime without limitation. Mansion is equal to your Main Capital.

Building Mansion carries certain benefits:

(1) Your city with mansion will never be able to be taken by enemy force

(2) By building mansion, Farm Fields are allowed to reach lvl 20, while a city with
an annexe is limited to lvl 10.

(3) As higher the level of Farm Field are allowed (lvl 20), means that the output of
of your food will be much much much more. Therefore, a city with mansion is
very good as the city that will produce HAMMER, a massive troops. A Hammer
means >10,000 INF or >3,000 cav. Imagine that in 1 hour, 10,000 INF will eat
at least 10,000 food, or 240,000 in 1 day. This could be supported without problem
IF building this massive army is accompanied by lvl 20 Farm Fields.

I observe that veteran players usually pick a 9F or 15F tile to build their village
with a mansion inside. 9F= 9 Farm fields; 15F = 15 Farm fields), while an ordinary
tile has only 6 Farms. More farms means more Food means more troops means
more power.

FYI: 9F or 15F will have lesser Iron, Wood, and Stone fields, as the fields are
replaced with Farm fields.


While annexe is just a sub city. And you could have many cities with annexe, but only
ONE city with mansion. A city with annexe has a limitation in producing Food, as the
max. level of Farm fields will reach lvl 10 only.


Commerical Value

Commercial Value (CV) is a valuation system used to set a barrier on building too many
village(s) for 1 player. CV is gain from your building type and level. For example, your
Governor's House lvl 1 will give you 1 CV per 24 hour. How to see the CV value of your
buildings? Click on the building, then choose either 'Building Info' or 'Building Guide'.

To know how many CV you have and what you gain per day, you have to at least have
either Mansion lvl 1 or Annexe lvl 1 to obtain the CV information. Just click either your
Mansion or Annexe.

Below is the number of village(s) and its corresponding CV required:

01 1200 11 821125 22 5397950
02 8000 12 1086325 23 6013775
03 20000 13 1379150 24 6666575
04 39000 14 1700450 25 7357200
05 96500 15 2051075
06 160250 16 2431875
07 237600 17 2843700
08 329400 18 3287400
09 432675 19 3763825
10 615425 20 4273825
11 821125 21 4818250


Theatre

This is a building that could hold some resources.
But the main purpose is to increase the CV by gathering enough resources and
hold a PARTY!!!! in that village, so the CV will increase for certain time.



Caution on Replacing on Mansion with Annexe


When you have a city with a Mansion, means that you could upgrade your
resource tiles beyond lvl 10. When you destroy the mansion, and rebuild
the mansion in different city, your resources tiles that you have upgraded
beyond lvl 10 will be going down to lvl 10. Therefore beware. Your first
village will serve as your capital with or without a mansion. But as soon as
a new mansion is built at different city, then that other city becomes your
capital. And non capital city cannot have >lvl 10 resource tiles.



If you asked me what I am planning to build is:

1st --> annexe (first village you have)
2nd --> annexe (2nd village on a regular tile)
3rd --> annexe (3rd village on a regular tile)
4th --> mansion (4th village on a special tile 9F or 15F to produce my Hammer)
5th --> annexe
6th --> captured from enemy
7th --> captured from enemy
8th --> captured from enemy
so on ....


Lobbyist

This unit is EXPENSIVE. First you have to research it, then you have to 'build' him.
But the cost is a lot of cheaper if he could be exchanged for at least a 600 pop village.

Each Annex has 2 slots (at lvl 10 and lvl 20)
Mansion has 3 slots (at lvl 10, lvl 15, lvl 20)

Steps to conquer a city:

(1) Each time you produce 3 pioneer or 1 lobbyist, 1 slot is taken. The best investment is
to research and produce lobbyist from your mansion Smile Since 1 research could be used 3
times, for 3 lobbyists.

(2) Now, if you have a slot available, you must have enough CV. See above chart.

(3) Then, you must have some demo, or your friend could help you with the demolition
of the enemy annex. The annex must be zeroed. Remember that enemy will keep building
it. You cannot capture enemy MAIN village. CANNOT. This means also, you cannot capture
an village from enemy if he has only one village, which automatically becomes his main.

(4) Use your lobby of course with a lot of escort to attack the city. If the lobbyist was successful
hitting an enemy's village which has lvl 0 annex, then loyalty of that village will drop 15% to 20%
depending on your nation. WEI is always hitting 20% reduction. So you need to visit 5x at least.
But if enemy choose to fight, he could put up the loyalty of the village by playing with Relieve Tax.

(5) As soon as loyalty of the village turns 0%, then the city belongs to you. And your new
population will have 100% loyalty Smile


TIPS:
An expert player usually has more than 1 lobbyist if he plans well for expansion. The best way
is to attack enemy village using demo unit and your lobby together. So when demo destroyed
the annex, you lobbyist reduce its loyalty. This to prevent enemy building annex after the
demolition without you scoring on loyalty.



Please add for fix if there's something missing or erroneous.
Thanks!
Ed--ChangRyo


Last edited by ChangRyo on Tue 18 May - 12:22:58; edited 2 times in total
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birdman

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Join date : 2010-02-02
Age : 34
Location : Malaysia (Penang)

PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Fri 12 Feb - 11:09:56

4th one for me ofcouse i take flag 15 lol, can contain more army =D wakakakka
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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Fri 12 Feb - 14:10:37

I might have to build my next city in another state because RedStar members are raiding all the cities around me, there won't be enough places to plunder!
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ChangRyo

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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Fri 12 Feb - 15:24:01

hahaha Kiyo Very Happy

Yeah it is tough with monopoly. Anyway, your 2nd city wont be producing
troops until >150pop. The closer it is, the easier to transport resources from
1st city to 2nd, the 2nd need TONs of resources for fast building.
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YouLord

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PostSubject: anexe   Sat 13 Feb - 19:18:12

so that is the different about anexe n mansion
with anexe we stil can build another city
with mansion we can capture another player city
thx about that info
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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 15 Feb - 7:11:47

Since it wasnt immediately obvious for me how to get a hero to a new city I thought id post it here

like launching any other attack on a city save you will use the "support" option - this lets you move hero's and troops - not transfer
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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 15 Feb - 16:42:09

ok..a very ambitious question from me..

any idea roughly how much troops you need to attack a 9f (200sword+100 heavy inf) or 15f (600sword + 200 heavy inf)? i guess we should bring double the troops mentioned in the tiles?
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ChangRyo

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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 15 Feb - 18:17:01

Nobita,

I would not sacrifice the double size troops to get that 15F. It would be alot of LOSS Smile
I could estimate about 300 - 500 depending on your ATK n DEF upgrades.

I would send a 5000 anti INF troops, and with hero with ATK bonus on troops. This will
reduce the loss.
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SOLA



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Join date : 2010-02-04

PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 15 Feb - 18:31:29

will build mine soon, prob after i wake up.... gnite guys
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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 22 Feb - 1:31:54

Dear all honorable sire

i have some question...for best strategy what you prefer,clustering village or put village in suitable position??and what the minus and plus from each strategy??
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ChangRyo

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PostSubject: Re: ~~ T I P s ~~ Founding Your Next Village   Mon 22 Feb - 5:32:48

Hello Zephiro,

Good question! This is my personal opinion about clustering your villages:

(1) Clustering is GOOD for defense, the travel time between defending troops are very short.

(2) Clustering is best when each village could reach a potential 3 oasis. If you build too close,
the second village will not get the oasis that the area of 7x7 may have. Limit 3 oasis per village.

(3) Best cluster usually is 4 - 6 tiles away

(4) Newer village needs tons of resources sent by caravans of the main city. So having it closer,
will help the growth of new village faster.



CONS:

(1) If you build raiders from you cluster cities, you share the same area since they are within
the same close range. BUt if you have a far away city, that city has a different area for plunder.
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